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THE TALES OF KINTYRE TURN

The Hand of the Foesmiter

Kintyre Turn, eldest son of House Turn and heir to the estates of Lysse, dreads the day his father will make him take up his destined role as Lordling of the Chipping. There’s nothing less interesting to him than ledgers, books, and accounts. Even the formal dinners and balls are boring. Desperate for adventure, Kintyre sneaks away from his own birthday party, intent on joining the wandering mercenaries hired to battle the mounting skirmishes at the Urlish border.

Along the way, Kintyre befriends a young squire by the name of Bevel Dom. The seventh son of a seventh son, Bevel’s chances of making a living in his family’s trade are close to nothing. Equally unenthralled with their lot in life, Kintyre and Bevel become fast friends, and are ready to take on the world.

What neither of them know, however, is that a darkness waits for them at the border, a darkness that threatens to devour whole the Kingdom of Hain. The only thing that can stop it is a legendary sword known as the Foesmiter. The problem? It’s been missing so long, no one actually knows where it is.

Thus begins the epic saga of adventure, romance, and a pair of heroic partners.

The Dire Dragon of Drebbin

Sir Kintyre Turn, hero of Hain and wielder of the legendary sword Foesmiter, has spent the last four years bouncing between King Carvel’s court at Kingskeep and adventure after adventure.  With his friend and squire, Bevel Dom, he has slain monsters, navigated labyrinths, and rescued many grateful damsels. But now, Kintyre wants a break. Holidaying in the seaside town of Drebbin, known throughout the kingdom for its excellent whiskey, seems like the perfect escape for a Hero Made Good.

But something is afoot in Drebbin, and the townspeople refuse to talk about it. Something lives high in the mountains above the town. And at night, that same something comes down to snatch up a virgin for its dinner.

Soon, there is only one maiden left: the beautiful and modest Gwinnaten. Kintyre cannot deny his attraction, and he vows that the creature will not have her for its supper—though Kintyre himself just might. With the town in an uproar, and a creature stalking his footsteps, Kintyre must navigate the rough waters of attraction, heroism, and modesty . . . all while trying to convince the stubborn Gwinnaten that the best way to get herself off the creature’s menu is to get herself into his bed.

The Dark Elf of Erlenmeyer

Sir Kintyre Turn, along with his friend, the newly knighted Sir Bevel Dom, has traveled to Sniwl Chipping at the behest of Lord Span. Located in the furthest reaches of the Kingdom of Hain, far to the north of fertile and fecund Lysse, where Kintyre grew up, it is a world of ice and darkness.

There, the intrepid adventurers discover that Span’s daughter, the sultry beauty known as Cassiopith, has been betrothed against her father’s will to a Dark Elf of the Erlenmeyer Forest. Tricked into the betrothal as revenge against House Span for a wrong so far in the past that it is out of human memory, Cassiopith has only the span of the next full moon to win her freedom, or become the elf’s dark bride . . . forever.

Short on time and long on lust, will Kintyre be able to win Cassiopith free of this horrible fate? And if he does, will he be able to deny his own attraction to the mystical lady? Or will his days of adventuring be traded for a life of domesticity at last?

The Shadow Hand of Hain

When his father’s death calls Sir Kintyre Turn—wielder of the legendary sword Foesmiter—back to Lysse Chipping, he can’t help but notice that something seems off about his childhood home. With the title of Lordling formally turned over to his book-mouse little brother, Kintyre is free to turn his attention to the source of the unrest.

Melinda, a humble woman from the far south of Hain, has come to stay in Turnshire with her uncle, Sheriff Lewko Pointe. And she hasn’t come alone. Melinda, it seems, has a secret, and a ghostly pursuer. Everyone in town has fallen in love with the Sheriff’s gentle, quiet, kind-hearted niece—even, it appears, the dead! Could the slight silhouette of the man Kintyre and his trusted sidekick, Bevel Dom, witnessed sneaking into Melinda’s rooms really be a barrow wraith? And if he is, how is a hero meant to dissuade a man bent on courting when he won’t stay dead?

Saving the damsel this time leads to unexpected discoveries of a sordid sort, however. And armed with this newfound knowledge, Kintyre and Bevel manage to unmask the mastermind behind the strange, seemingly random acts of evil that have plagued the kingdom for the last decade: a villain known only as the Viceroy.

A villain who isn’t keen on his identity being revealed, and who will stop at nothing to see the world rid of the Great Hero of Hain.

The Siren of the Sunsong Sea

After the tragic death of Sheriff Lewko Pointe, the Viceroy, master villain of Hain, got away. But this time, Sir Kintyre Turn and Sir Bevel Dom intend to beat him at his own game. Hard on the Viceroy’s trail, they join the crew of The Salty Queen as she sails along the western coast. But The Salty Queen harbors her own villains . . . and secrets. For the Captain is not the strong and stalwart man Kintyre met in the harbor. In fact, the Captain isn’t a man at all.

Pirate Queen Isobin is in charge of The Salty Queen now, and she has a bone to pick with Kintyre Turn. Before they next set foot on land, she’s determined to get her revenge on Kintyre for the treasure she lost in Drebbin . . . by claiming the one treasure no maid has yet achieved—marriage to the Great Hero of Hain.

But while Kintyre battles against forced domestication and aggressive feminine charms, Bevel Dom has bigger problems in mind. The Viceroy seems to have developed a strange, disgusting fascination for him. And for the first time, Kintyre must wonder: is there more than meets the eye to this blacksmith’s son, to Kintyre Turn’s most trusted companion? What secrets lurk in the shadows of his past that make him the object of the Viceroy’s obsession?

The Request of the King

After escaping an ill-fated marriage proposal and yet another defeat at the hands of the Viceroy, Sir Kintyre Turn and Sir Bevel Dom are exhausted. Following in the footsteps of a troupe of wandering players, they look only for a night’s entertainment, and perhaps somewhere to lay their heads in return for a few days of handiwork for the actors. What they didn’t expect to find was a play so fantastical that the creatures described in the prose seem to be coming to life—and killing members of the audience, one by one, night after night.

Larissa of Rotham is a woman masquerading as a man. With her hair cut short and her breast bound flat, Larissa works as an actor by day, a fortune teller by night. Her colleagues fear she is a witch, but are too scared of the creatures she summons from the pages of their scripts to give her up to the local constabulary.

Lucky for them, Sir Kintyre Turn and Sir Bevel Dom have dealt with spiteful women and vengeful witches before. And an easy victory is just the sort of thing these battle-worn heroes need.

The Serpent of the Sleeping Vale

They say that the appetites of the Prince of the Naga are dark, twisted, and bottomless. And that his depraved lusts are matched in intensity only by his desire for vengeance against the Viceroy. So when the two villains team up to wreak havoc on the Kingdom of Hain, what else can King Carvel do but summon Sir Kintyre Turn, wielder of the legendary sword Foesmiter and the only man who seems to be the Viceroy’s match?

But before Kintyre can track them down, he will have to rescue his best friend and travel partner from the clutches of the Viceroy’s henchman, a twisted torturer known only as Bootknife. Torn between saving Bevel and obeying the command of the king, Kintyre is wrapped up in a quandary so powerful, so painful, that he fears for his very sanity.

With time running out, Kintyre must decide: is he willing to sacrifice his most trusted friend to save the lives of an entire kingdom? Or is he willing to let the kingdom burn for the sake of just one man?

The Bane of the Viceroy

King Carvel of Hain has declared that the Viceroy must be destroyed. All over the kingdom, great libraries and collections of books, scriptoriums, schools, and scroll-shops have been robbed, raided, and razed. Nobody knows what the Viceroy looks for, or why he destroys everything in his wake when he moves on to the next pile of paper.

Summoned one last time to the aid of Hain, Kintyre and Bevel will not face their archenemy alone. This time, the great knights of the kingdom will rise up to fight alongside the Great Hero of Hain and his legendary sword, Foesmiter. But Kintyre fears they might not be enough. As preparations to make war against the Viceroy’s army of dark creatures and vile men commence, Kintyre desperately seeks to uncover the identity of the king’s spymaster, the Shadow Hand that aided them in Lysse. They need the Shadow Hand’s expertise to find a way behind enemy lines, but how do they locate a man who doesn’t want to be found?

As the battle draws ever closer, Kintyre begins to grow ill. By what magic or spell, Bevel cannot decipher, but one thing is clear: if Kintyre Turn leads the knights into battle, despite Bevel’s begging that he remain behind, this might be the great hero’s last fight. And if it is, the entire kingdom will have to pray he has both the strength of arm and the strength of heart to take the Viceroy with him.

True Tales Told in a Tavern

A collection of short stories and novellas set in the world of The Tales of Kintyre Turn. Many of these shorts first appeared in gift charity auctions, or in such venerable institutions as Locus, Asimovs, and Playboy. Features the Hugo-award winning fan-favorite story “Seventh Son of a Seventh Son,” and the entirety of the five-issue comic miniseries adaptation of The Hand of the Foesmiter published by Marvelous Comics.

Sword

THE SHUTTLEBORN TRILOGY

Magicfall (COMING SOON!)

Tristan Stardancer was born on a colony shuttle heading for Grimrock, an Earth-like planet on the outer reaches of Alpha Centuri. He is nineteen years old, and today is the first time he will have ever set foot on the surface of a planet. He’d be more excited about it, except that once he does, the entirety of the rest of his life will be filled with nothing but farming, back breaking labour, and the expectation that he get saddled with a wife and produce some screaming children as soon as humanly possible to expand the colony.

Tristan longs for a chance to stretch his legs, get out of the cramped living style of a colonist-for-life and roam the planet, roam the stars.

Grimrock and fate, it seems, agree that Tristan is meant for more, for the moment he begins to court the lovely Vana Sunsdaughter, whose father is a miner, adventure is thrown into Tristan’s path. The mineral the colonists mine on Grimrock has the ability, in the hands of certain humans, to grant them powers so fantastical, so wonderful, they can only be described as magic. The stones glow for Tristan, and Vana, and all the shuttle-born, and the things they can do are incredible.

But when Core Control finds out about the miracle of the Shuttle-Born, they send a fleet of soldiers to draft the magical into their military, and force them into a militaristic servitude.

Now what will Tristan and Vana choose? Actual slavery as a soldier or virtual slavery on a wondrous planet? Will they fight? Or will they run?

Magicborn

Sequel to Magicfall.

Magicwon

The final book in the Shuttleborn Trilogy.

Spaceship